KLUDLE / RELAY FOUNDRY
Four crews.
One shared plan.
Give each crew a role. Keep this sheet beside your shared screen.
A4 portrait · One sheet · Cutting is optional. Opening or printing this guide leaves your game tab unchanged.
Every round
- Choose together. Each crew proposes one action.
- Pay first. All crews spend from the same starting stock. This round’s production cannot pay this round’s bills.
- Commit, then resolve. Hear all four crews before the operator runs the line.
- Deliver on time. The Dispatcher must dispatch in the deadline round. Every order must arrive to win.
Always an option: salvage
Any crew can choose Salvage +1 ore. It is free; the ore arrives after the round. Upgrades also take effect after the round.
Before committing, ask: “What will the next crew need?” Nobody is eliminated. Rotate roles for a rematch.